Log inBy CategoryBy Instructor
Browse

Creature Rigging for Production

with Perry Leijten

Video Player is loading.
Current Time 0:00
Duration 0:00
Loaded: 0%
Stream Type LIVE
Remaining Time 0:00
 
1x
  • Chapters
  • descriptions off, selected
  • captions off, selected

      Description

      Character rigging is a process that starts the moment the design of a character is established. To get the most out of a character it involves a lot of communication between the modeler, the rigger and, whenever possible, the animator. This tutorial begins by working with the basic blockout ZBrush file from Ben Erdt's tutorial "Creature Modeling for Production" to start generating the skeleton. The rig is set up in several components, divided by the limbs, and aims to create a fully functional body rig before the modeler is done creating a clean topology. The components make use of IK, FK and Spline-IK systems with blending where necessary. Some python code is shared to speed up some of these workflows. Tools that are not part of the original Maya tool-set will be used to create controls and help out with skinning the basic blockout mesh. This will then become the base information used in the final mesh, where a second phase of rigging starts: adding the extra detail controls on the character. The end-result contains a rig that is easy to use for an animator and which can be directly used in a game engine. Perry uses some custom rigging scripts available for free to download at gumroad.com/peerke


      Duration: 7h 38m

      Format: HD 1920x1200

      IMAGE GALLERY

      Perry Leijten

      Senior Technical Artist, Square Enix Tokyo

      Perry Leijten is a technical artist specialized in rigging, but does not shy away from creating tools and snippets to speed up this process. Perry started out as a university teacher in Holland giving lectures in the basics of Maya modeling, rigging and python scripting, until he got a job offer from Guerrilla Games to help finish 'Killzone:Shadow Fall'. He is currently working on 'Horizon: Zero Dawn' as a senior technical artist. In his spare time he helps out indie studios including Ragesquid (Action Henk), TwirlBound (Pine) and works on the rigs for Marauder Film's short 'Is This Heaven.'

      • Perry was one of my best students with great skill and a tremendous passion for rigging. It was a real pleasure to work with him while he was at an internship at Nazooka where he demonstrated he was capable of coming up with very elegant and creative rigging solutions.

        - Kim Goossens
        Graphical Technical Director - Ubisoft